Interactive ecosystem demo

Earn it in one game.
Use it in another.

Play through a short, simulated trip across two participating games. Earn a weapon and currency in Neon Dungeon, move them with Neonadium, then exchange and equip new gear in Neon Arena. Each participating developer chooses what their game supports.

Live interactive preview, no wallet required

Neon Dungeon Cryptguard avatar
Neon DungeonRPG / MMORPG
NEONADIUM
Neon Arena Voltguard avatar
Neon ArenaFPS
See the exchange

Two games before. Two games after.

Before swapOriginal game loadouts

Neon Dungeon Cryptguard knight holding Plasma Fang
Neon DungeonPlasma Fang equipped
Neon Arena scout before receiving the mapped item
Neon ArenaScout loadout
NEONSWAP10 NDM

After swapGame-specific results

Neon Dungeon avatar after changing its game-specific loadout
Neon DungeonUpdated Dungeon loadout
Neon Arena heavy avatar holding the mapped Ion Saber
Neon ArenaIon Saber equipped
1Earn in Dungeon
2Move to Vault
3Exchange Gear
4Equip in Arena
Built for participating games

Items and currency move only between games whose developers connect to NeonRoof and approve the exchange rules. Unsupported games are never altered.

FPSMMORPGRPGRTSSurvivalRacingand more
Developer integration →
A network of player-driven markets

One game’s economy can create opportunity in another

Imagine a participating fantasy MMORPG market connected to a participating space-trading game. Players still play different games, but approved resources, demand, and value can travel between their economies.

A fantasy role-playing marketplace and a science-fiction space-trading economy connected through a shared exchange
Fantasy economy Ore · crafted armor · rare weapons NEONADIUM SHARED ECONOMY Space economy Minerals · cargo · ship components
01Space builders need Aether Ore

Ship production creates new demand for a resource earned in the fantasy world.

02Fantasy miners respond

More players gather ore, marketplace volume rises, and its exchange value changes.

03Trade reaches both games

Space pilots receive crafting material while fantasy players gain value they can use in participating markets.

MMORPG → Space simRare ore supplies ship manufacturing
RTS → RPGRegional resources supply guild crafting
FPS → RacingSeason rewards unlock approved vehicle finishes
Survival → StrategyGathered materials enter a larger commodity market

Participating games stay in control. Each developer sets supply limits, conversion rates, eligible resources, and protections against one game overwhelming another.

LIVE DEMO · STEP 1 OF 4

Neon Dungeon

Neonadium balance 0 NDM
CRYPT GATE CLEAREDYour reward is ready.
Two games · two visual languages

Items change to fit the game they enter

A participating destination game does not have to copy an item exactly. It can map ownership to gear that belongs in its own world.

ND
Game A

Neon Dungeon Armory

SwordPlasma FangArc blade
ArmorCryptguard PlateDungeon set
Relic weaponHexbolt CasterRune launcher
SkinGhostflameBlue fire finish
NEONADIUMMaps eligible items
NA
Game B

Neon Arena Loadout

MeleeIon SaberArena blade
ArmorVoltguard SuitCombat shell
GunArc RiflePulse weapon
Gun skinUltravioletAnimated finish
⚔ Plasma FangNeon Dungeon sword + 25 NDMNeonadium ⬡ Voltguard SuitNeon Arena armor + ✦ UltravioletArc Rifle skin
01

Participating games set the rules

Developers opt in and decide which items can leave, enter, or change form.

02

Neonadium keeps the record

Eligible currency and inventory are visible across participating games.

03

NeonSwap handles exchange

Players see a familiar item-for-item exchange instead of blockchain plumbing.

For game developers

Connect new games or authorized older titles

Use a native SDK, protected server adapter, supported mod API, open-source fork, or documented save import. Every game controls its own participation and mappings.

Explore Developer Integration