Ship production creates new demand for a resource earned in the fantasy world.
Earn it in one game.
Use it in another.
Play through a short, simulated trip across two participating games. Earn a weapon and currency in Neon Dungeon, move them with Neonadium, then exchange and equip new gear in Neon Arena. Each participating developer chooses what their game supports.
Live interactive preview, no wallet required


Two games before. Two games after.
Before swapOriginal game loadouts


After swapGame-specific results


Items and currency move only between games whose developers connect to NeonRoof and approve the exchange rules. Unsupported games are never altered.
One game’s economy can create opportunity in another
Imagine a participating fantasy MMORPG market connected to a participating space-trading game. Players still play different games, but approved resources, demand, and value can travel between their economies.
More players gather ore, marketplace volume rises, and its exchange value changes.
Space pilots receive crafting material while fantasy players gain value they can use in participating markets.
Participating games stay in control. Each developer sets supply limits, conversion rates, eligible resources, and protections against one game overwhelming another.
Neon Dungeon
Items change to fit the game they enter
A participating destination game does not have to copy an item exactly. It can map ownership to gear that belongs in its own world.
Neon Dungeon Armory
Neon Arena Loadout
Participating games set the rules
Developers opt in and decide which items can leave, enter, or change form.
Neonadium keeps the record
Eligible currency and inventory are visible across participating games.
NeonSwap handles exchange
Players see a familiar item-for-item exchange instead of blockchain plumbing.
Connect new games or authorized older titles
Use a native SDK, protected server adapter, supported mod API, open-source fork, or documented save import. Every game controls its own participation and mappings.