Publish, sell, and grow your PC game on NeonRoof
NeonRoof connects a public game store, player libraries, a Windows launcher, developer profiles, and community tools for independent studios that want a clear path from release build to player.
Two player surfaces.
- Discovery
- Public web storefront and developer page
- Delivery
- Direct download, browser play, or NeonRoof for Windows when supported
- Paid sales
- 10% NeonRoof platform fee with Stripe payout onboarding
See the discovery data before you publish.
These site-wide Google Search Console totals cover all of NeonRoof, not just game pages. Website activity and per-game search results are reported separately.
These are historical measurements, not promises of future rankings, traffic, downloads, or sales. Game-specific figures appear only after Google reports them.
Know what is ready and choose the right release path
Use practical, transparent tools before creating an account or sharing a build.
Launch with a results report
Apply with a published game for a defined promotion window and transparent reporting across Google visibility, NeonRoof discovery, claims, downloads, and sales.
Explore the Indie Launch ProgramRead real indie game launch case studies
See the challenge, promotion work, and saved Google and NeonRoof results from completed campaigns. Developers approve every published story and quote.
Read indie game launch case studiesBuild a stronger indie game launch
Check storefront copy, artwork dimensions, sales assumptions, launch timing, release readiness, and publishing options without creating an account.
Open the Indie Dev Tools hubIs your PC game ready to publish?
Check the build, ownership, art, store copy, support, delivery, identity, and payout requirements. Nothing is uploaded or saved.
Open the release readiness checkerWhere should you publish an indie PC game?
Compare NeonRoof, Steam Direct, and itch.io using current public terms, workflow differences, and direct links to official documentation.
Compare PC game publishing optionsGive every game a real landing page
Each title can have cover art, hero art, screenshots, a trailer, genres, tags, developer website links, support links, and downloadable builds.
Offer the delivery path that fits the game
Players can discover, claim, or purchase a game on neonroof.com. Approved listings can support direct downloads or browser play, while NeonRoof for Windows provides managed library access, installation, updates, and launching for supported builds.
Use your own bucket for free, or NeonRoof hosting as backup
Developer-owned buckets, protected delivery APIs, and public URLs are free. Optional NeonRoof hosting includes 100 GB per game for $50/year. Available provider capacity is shared across paid plans instead of buying empty storage for every studio, and the next year is free when that game earns $1,000+ in completed USD sales.
Stripe handles bank and debit payout setup
Developers complete Stripe-hosted onboarding on the web for legal, tax, ownership, and payout details. NeonRoof stores the connected-account status, not bank account or routing numbers.
Open secure developer payout setupDevelopers decide whether a game can enter the used market
NeonRoof is planning player-to-player transfers for eligible digital game licenses. Participation will be title-specific, publisher-controlled, and disabled unless the developer explicitly opts in.
Review the planned transfer and resale controlsPrepare storefronts for Linux-ready builds
The upcoming NeonRoof Linux work is planned to distinguish native builds from validated compatibility paths and give participating developers space for requirements, support links, and platform notes.
Explore the NeonRoof Linux roadmapHow selling a game on NeonRoof works
Create and verify the developer account on the website. The same account signs in to the Windows launcher.
Use the assisted path to provide the build, contact information, required artwork, publishing authority, and protected identity documents.
Stripe collects the country-specific legal, tax, ownership, and bank details needed to route the developer share.
Use your own protected bucket or delivery API for free, use a public URL at your own risk, or activate optional NeonRoof hosted storage for managed build hosting.
NeonRoof checks required cover and banner art, package format, protected credentials, and signed-link configuration before the title goes live.
Put the title online once. The same catalog entry appears on the website and in the Windows platform.
What NeonRoof prepares around a published game
Developers receive a connected set of crawlable pages and discovery signals instead of an isolated launcher listing.
Choose the page built for your game or engine
Each guide explains the same NeonRoof onboarding path with details relevant to that genre, engine, or team size.
A web game store built for discoverable PC games
Each public game page shows the developer, genre, screenshots, trailers, price, acquisition details, and Windows install requirements so players know exactly what they are getting.
Free, paid, open-source, multiplayer, and experimental PC games are welcome. Start with a storefront page and add builds or community features when you need them.
Ready to list a game?
Create the developer account, submit the game and KYC, and connect Stripe payouts entirely on the web. The Windows launcher remains available as an optional Game Studio workspace.
Already started? Continue setup or get publishing help.
Publishing and delivery answers
Can developers sell paid games on NeonRoof?
Yes. Approved developers can publish paid games after completing the required identity and Stripe payout onboarding. NeonRoof currently uses a 10 percent platform fee for paid game sales.
Do players need NeonRoof for Windows to download purchased games?
Not always. Developers can provide an approved direct-download or browser-play option. NeonRoof for Windows remains the recommended path for supported games because it can manage library access, installation, updates, and launch support.
Can developers upload builds directly into NeonRoof storage?
Yes. Optional NeonRoof hosted storage includes 100 GB per game for $50 per year, with the next year waived when the game earns at least $1,000 in completed USD sales. Developers can also use their own protected bucket or delivery API for free.