NeonRoof for Developers

Publish, sell, and grow your PC game on NeonRoof

NeonRoof connects a public game store, player libraries, a Windows launcher, developer profiles, and community tools for independent studios that want a clear path from release build to player.

A practical release path One listing.
Two player surfaces.
Discovery
Public web storefront and developer page
Delivery
Direct download, browser play, or NeonRoof for Windows when supported
Paid sales
10% NeonRoof platform fee with Stripe payout onboarding
Measured public proof

See the discovery data before you publish.

These site-wide Google Search Console totals cover all of NeonRoof, not just game pages. Website activity and per-game search results are reported separately.

Site-wide Google impressions25,17730 reported days ending Sep 29, 2026
Site-wide Google clicks395Google Search Console, same period
Published catalog gamesLoadingIncluded automatically
Platform fee10%For completed paid game sales

These are historical measurements, not promises of future rankings, traffic, downloads, or sales. Game-specific figures appear only after Google reports them.

One publishing workflow

Build the game page once and reach players on the web and Windows

Keep storefront copy, artwork, builds, updates, community links, player libraries, and developer information connected through one NeonRoof account.

Plan before you upload

Know what is ready and choose the right release path

Use practical, transparent tools before creating an account or sharing a build.

Measured promotion

Launch with a results report

Apply with a published game for a defined promotion window and transparent reporting across Google visibility, NeonRoof discovery, claims, downloads, and sales.

Explore the Indie Launch Program
Developer-approved evidence

Read real indie game launch case studies

See the challenge, promotion work, and saved Google and NeonRoof results from completed campaigns. Developers approve every published story and quote.

Read indie game launch case studies
Free planning tools

Build a stronger indie game launch

Check storefront copy, artwork dimensions, sales assumptions, launch timing, release readiness, and publishing options without creating an account.

Open the Indie Dev Tools hub
Interactive checklist

Is your PC game ready to publish?

Check the build, ownership, art, store copy, support, delivery, identity, and payout requirements. Nothing is uploaded or saved.

Open the release readiness checker
Plain-language comparison

Where should you publish an indie PC game?

Compare NeonRoof, Steam Direct, and itch.io using current public terms, workflow differences, and direct links to official documentation.

Compare PC game publishing options
Game storefronts

Give every game a real landing page

Each title can have cover art, hero art, screenshots, a trailer, genres, tags, developer website links, support links, and downloadable builds.

Windows delivery

Offer the delivery path that fits the game

Players can discover, claim, or purchase a game on neonroof.com. Approved listings can support direct downloads or browser play, while NeonRoof for Windows provides managed library access, installation, updates, and launching for supported builds.

Flexible hosting

Use your own bucket for free, or NeonRoof hosting as backup

Developer-owned buckets, protected delivery APIs, and public URLs are free. Optional NeonRoof hosting includes 100 GB per game for $50/year. Available provider capacity is shared across paid plans instead of buying empty storage for every studio, and the next year is free when that game earns $1,000+ in completed USD sales.

Developer payouts

Stripe handles bank and debit payout setup

Developers complete Stripe-hosted onboarding on the web for legal, tax, ownership, and payout details. NeonRoof stores the connected-account status, not bank account or routing numbers.

Open secure developer payout setup
Optional resale roadmap

Developers decide whether a game can enter the used market

NeonRoof is planning player-to-player transfers for eligible digital game licenses. Participation will be title-specific, publisher-controlled, and disabled unless the developer explicitly opts in.

Review the planned transfer and resale controls
Linux roadmap

Prepare storefronts for Linux-ready builds

The upcoming NeonRoof Linux work is planned to distinguish native builds from validated compatibility paths and give participating developers space for requirements, support links, and platform notes.

Explore the NeonRoof Linux roadmap
Publishing process

How selling a game on NeonRoof works

1. Create a NeonRoof account

Create and verify the developer account on the website. The same account signs in to the Windows launcher.

2. Submit the game and KYC on the web

Use the assisted path to provide the build, contact information, required artwork, publishing authority, and protected identity documents.

3. Complete secure Stripe onboarding

Stripe collects the country-specific legal, tax, ownership, and bank details needed to route the developer share.

4. Choose your delivery path

Use your own protected bucket or delivery API for free, use a public URL at your own risk, or activate optional NeonRoof hosted storage for managed build hosting.

5. Save and validate the draft

NeonRoof checks required cover and banner art, package format, protected credentials, and signed-link configuration before the title goes live.

6. Publish everywhere

Put the title online once. The same catalog entry appears on the website and in the Windows platform.

Included discovery foundation

What NeonRoof prepares around a published game

Developers receive a connected set of crawlable pages and discovery signals instead of an isolated launcher listing.

01Canonical game pageStable title, description, artwork, screenshots, trailer, pricing, and platform details.
02Developer identityA linked studio or creator profile with official sites, games, coverage, and future releases.
03Search markupGame, software application, offer, developer, screenshot, trailer, and breadcrumb data where supported.
04Search discoveryXML sitemap coverage, image and video discovery data, canonical URLs, and IndexNow notification.
05Social sharingA dedicated social preview with the game’s own artwork, title, and storefront message.
06Measured reportingGoogle impressions and clicks kept separate from NeonRoof page views, claims, and downloads.
07Connected coverageOptional News coverage, devlogs, support, forums, reviews, similar games, merchandise, and wishlists.
08Launch supportOptional managed promotion and developer-approved case studies based on measured outcomes.
Targeted publishing guides

Choose the page built for your game or engine

Each guide explains the same NeonRoof onboarding path with details relevant to that genre, engine, or team size.

Indie game store

A web game store built for discoverable PC games

Each public game page shows the developer, genre, screenshots, trailers, price, acquisition details, and Windows install requirements so players know exactly what they are getting.

Free, paid, open-source, multiplayer, and experimental PC games are welcome. Start with a storefront page and add builds or community features when you need them.

Ready to list a game?

Create the developer account, submit the game and KYC, and connect Stripe payouts entirely on the web. The Windows launcher remains available as an optional Game Studio workspace.

Already started? Continue setup or get publishing help.

Developer questions

Publishing and delivery answers

Can developers sell paid games on NeonRoof?

Yes. Approved developers can publish paid games after completing the required identity and Stripe payout onboarding. NeonRoof currently uses a 10 percent platform fee for paid game sales.

Do players need NeonRoof for Windows to download purchased games?

Not always. Developers can provide an approved direct-download or browser-play option. NeonRoof for Windows remains the recommended path for supported games because it can manage library access, installation, updates, and launch support.

Can developers upload builds directly into NeonRoof storage?

Yes. Optional NeonRoof hosted storage includes 100 GB per game for $50 per year, with the next year waived when the game earns at least $1,000 in completed USD sales. Developers can also use their own protected bucket or delivery API for free.