ZIP, EXE, MSI, protected bucket, or delivery API options
Turn your libGDX desktop build into a clear player download
Document bundled runtime choices, launch behavior, controls, supported systems, and package requirements so installation works the first time.
Package and launcher behavior documented before release
Storefront metadata shared across the web and launcher
Free assisted publishing with your build and artwork
Make a Java desktop release feel native to the player
A libGDX storefront should explain whether Java is bundled, how the launcher behaves, which native libraries are included, and what players should expect on first launch. A self-contained Windows package usually creates the simplest experience.
Start the libGDX publishing pathPair framework visibility with the game's real genre
Developers may search for libGDX projects, but players search for mechanics, themes, and modes. Use both kinds of information in the right places so the technical origin supports discovery without taking over the pitch.
Prepare a stronger libGDX listing
- Bundle or clearly document the supported Java runtime
- Test native libraries and architecture on a clean Windows system
- Provide one obvious launcher or executable entry point
- Document memory, display, controller, and save behavior
- Verify paths and file access outside the development environment
A real search result for your game and your studio
NeonRoof creates a permanent public game page with descriptive copy, canonical metadata, Open Graph and X cards, structured data, screenshots, a trailer, system requirements, support links, and clear download or purchase details.
Your studio also receives a public developer page that can collect its biography, website, social links, released games, future releases, game artwork, and related NeonRoof News coverage.
Prepare the listing while KYC is reviewed
Verified developer accounts can prepare titles while publisher identity review continues. Publishing unlocks after the required identity checks are approved, and paid sales also require Stripe payout readiness.
That keeps the release moving without pretending payment compliance is optional.
Send the build and art. We will assemble the listing.
If the publishing tools get in the way, submit the binary, cover art, banner, up to seven gameplay images, YouTube trailer, contact details, and KYC information. NeonRoof will publish the catalog entry for free and email you when it is live.
Open free assisted publishingFrom account to live storefront
- Create and verify a developer account.The same account works on neonroof.com and in the Windows launcher.
- Add your studio and contact details.Your public studio profile and private KYC record are kept separate.
- Complete Game Studio identity review.You can prepare the listing while review runs; publishing unlocks after approval.
- Use Game Studio or ask us to do it.Either path creates the same catalog entry across the website and launcher.
Find the page that fits your game
libGDX publishing FAQ
Can I prepare a libGDX game while KYC is pending?
Yes. A verified developer account can prepare the listing while identity review continues. Publishing requires KYC approval, and paid checkout also requires completed Stripe payout onboarding.
What should I prepare for my libGDX storefront?
A libGDX storefront should explain whether Java is bundled, how the launcher behaves, which native libraries are included, and what players should expect on first launch. A self-contained Windows package usually creates the simplest experience.
Can NeonRoof publish the game for me?
Yes. NeonRoof offers free assisted publishing when the developer supplies the build, required artwork, gameplay images, trailer, contact details, and identity information.
Ready to put libGDX on NeonRoof?
Start the normal onboarding flow, ask NeonRoof to publish the game for you, or submit it to the News desk first.