Permanent game and studio pages for search
Connect your multiplayer game to a player community
List modes, player counts, server requirements, cross-play details, moderation resources, Discord links, and scheduled events.
Cover, banner, trailer, and up to seven gameplay images
Web catalog and Windows launcher from one listing
Free assisted publishing when setup becomes a blocker
Make it easy to understand how and where people play together
Multiplayer listings should answer the practical questions first: party size, supported regions, matchmaking, private lobbies, dedicated servers, cross-play, moderation, and whether bots or offline modes are available.
Start the Multiplayer publishing pathBuild discovery around modes and community activity
Name the actual modes and typical match size, then connect the storefront to official servers, community events, Discord, support, and status information. Players are more likely to try a multiplayer game when they know how to find a match.
Prepare a stronger Multiplayer listing
- List minimum and maximum player counts for every mode
- Explain matchmaking, lobbies, parties, regions, and cross-play
- Document dedicated servers, self-hosting, LAN, bots, and offline play
- Link moderation rules, reporting, server status, and support
- Show representative matches and the current gameplay interface
A real search result for your game and your studio
NeonRoof creates a permanent public game page with descriptive copy, canonical metadata, Open Graph and X cards, structured data, screenshots, a trailer, system requirements, support links, and clear download or purchase details.
Your studio also receives a public developer page that can collect its biography, website, social links, released games, future releases, game artwork, and related NeonRoof News coverage.
Prepare the listing while KYC is reviewed
Verified developer accounts can prepare titles while publisher identity review continues. Publishing unlocks after the required identity checks are approved, and paid sales also require Stripe payout readiness.
That keeps the release moving without pretending payment compliance is optional.
Send the build and art. We will assemble the listing.
If the publishing tools get in the way, submit the binary, cover art, banner, up to seven gameplay images, YouTube trailer, contact details, and KYC information. NeonRoof will publish the catalog entry for free and email you when it is live.
Open free assisted publishingFrom account to live storefront
- Create and verify a developer account.The same account works on neonroof.com and in the Windows launcher.
- Add your studio and contact details.Your public studio profile and private KYC record are kept separate.
- Complete Game Studio identity review.You can prepare the listing while review runs; publishing unlocks after approval.
- Use Game Studio or ask us to do it.Either path creates the same catalog entry across the website and launcher.
Find the page that fits your game
Multiplayer publishing FAQ
Can I prepare a Multiplayer game while KYC is pending?
Yes. A verified developer account can prepare the listing while identity review continues. Publishing requires KYC approval, and paid checkout also requires completed Stripe payout onboarding.
What should I prepare for my Multiplayer storefront?
Multiplayer listings should answer the practical questions first: party size, supported regions, matchmaking, private lobbies, dedicated servers, cross-play, moderation, and whether bots or offline modes are available.
Can NeonRoof publish the game for me?
Yes. NeonRoof offers free assisted publishing when the developer supplies the build, required artwork, gameplay images, trailer, contact details, and identity information.
Ready to put Multiplayer on NeonRoof?
Start the normal onboarding flow, ask NeonRoof to publish the game for you, or submit it to the News desk first.