NeonRoof for Platformer Developers

Show players how your platformer feels to move through

Feature movement mechanics, level design, speedrunning support, controller options, and the art that distinguishes your game.

Permanent game and studio pages for search

Cover, banner, trailer, and up to seven gameplay images

Web catalog and Windows launcher from one listing

Free assisted publishing when setup becomes a blocker

Platformer storefront guide

Let players see how movement feels

For platformers, movement is the product. Screenshots and trailers should make jumping, momentum, hazards, level structure, and camera perspective easy to understand, while the copy explains what makes traversal distinct.

Start the Platformer publishing path
Search and discovery

Use the platforming language players recognize

Identify precision platforming, collectathon, puzzle platforming, cinematic platforming, speedrunning, Metroidvania structure, or co-op play accurately. These details make the page useful for focused searches.

Release checklist

Prepare a stronger Platformer listing

  • Show representative stages rather than only cutscenes
  • Explain movement abilities and how they expand
  • State level count, world structure, and checkpoint behavior
  • Document controller support, remapping, assists, and difficulty
  • Include speedrun tools, timers, leaderboards, or level editors
Built for Platformer releases

A real search result for your game and your studio

NeonRoof creates a permanent public game page with descriptive copy, canonical metadata, Open Graph and X cards, structured data, screenshots, a trailer, system requirements, support links, and clear download or purchase details.

Your studio also receives a public developer page that can collect its biography, website, social links, released games, future releases, game artwork, and related NeonRoof News coverage.

Identity review

Prepare the listing while KYC is reviewed

Verified developer accounts can prepare titles while publisher identity review continues. Publishing unlocks after the required identity checks are approved, and paid sales also require Stripe payout readiness.

That keeps the release moving without pretending payment compliance is optional.

No-hassle option

Send the build and art. We will assemble the listing.

If the publishing tools get in the way, submit the binary, cover art, banner, up to seven gameplay images, YouTube trailer, contact details, and KYC information. NeonRoof will publish the catalog entry for free and email you when it is live.

Open free assisted publishing
Developer onboarding

From account to live storefront

  1. Create and verify a developer account.The same account works on neonroof.com and in the Windows launcher.
  2. Add your studio and contact details.Your public studio profile and private KYC record are kept separate.
  3. Complete Game Studio identity review.You can prepare the listing while review runs; publishing unlocks after approval.
  4. Use Game Studio or ask us to do it.Either path creates the same catalog entry across the website and launcher.
More publishing paths

Find the page that fits your game

Developer questions

Platformer publishing FAQ

Can I prepare a Platformer game while KYC is pending?

Yes. A verified developer account can prepare the listing while identity review continues. Publishing requires KYC approval, and paid checkout also requires completed Stripe payout onboarding.

What should I prepare for my Platformer storefront?

For platformers, movement is the product. Screenshots and trailers should make jumping, momentum, hazards, level structure, and camera perspective easy to understand, while the copy explains what makes traversal distinct.

Can NeonRoof publish the game for me?

Yes. NeonRoof offers free assisted publishing when the developer supplies the build, required artwork, gameplay images, trailer, contact details, and identity information.

Ready to put Platformer on NeonRoof?

Start the normal onboarding flow, ask NeonRoof to publish the game for you, or submit it to the News desk first.