NeonRoof for Space Developers

Launch your space game from a storefront built for discovery

Show ships, worlds, exploration, combat, trading, multiplayer, and scale through banners, trailers, and up to seven gameplay images.

Permanent game and studio pages for search

Cover, banner, trailer, and up to seven gameplay images

Web catalog and Windows launcher from one listing

Free assisted publishing when setup becomes a blocker

Space storefront guide

Communicate scale without losing the gameplay loop

Space games can focus on combat, exploration, trading, survival, strategy, or storytelling. The page should show ships and worlds while clearly explaining what players do between the spectacular views.

Start the Space publishing path
Search and discovery

Reach players looking for a particular space experience

Use specific phrases such as space trading, space combat, exploration, colony simulation, sci-fi RPG, or open-world space game where accurate. Explain whether travel is seamless, menu-based, mission-based, or organized around discrete sectors.

Release checklist

Prepare a stronger Space listing

  • Show flight, navigation, trading, combat, and planetary play when present
  • Explain ship ownership, upgrades, crew, economy, and progression
  • State single-player, co-op, MMO, or offline availability
  • Document controller, HOTAS, ultrawide, and graphics support
  • List the size and structure of the playable universe
Built for Space releases

A real search result for your game and your studio

NeonRoof creates a permanent public game page with descriptive copy, canonical metadata, Open Graph and X cards, structured data, screenshots, a trailer, system requirements, support links, and clear download or purchase details.

Your studio also receives a public developer page that can collect its biography, website, social links, released games, future releases, game artwork, and related NeonRoof News coverage.

Identity review

Prepare the listing while KYC is reviewed

Verified developer accounts can prepare titles while publisher identity review continues. Publishing unlocks after the required identity checks are approved, and paid sales also require Stripe payout readiness.

That keeps the release moving without pretending payment compliance is optional.

No-hassle option

Send the build and art. We will assemble the listing.

If the publishing tools get in the way, submit the binary, cover art, banner, up to seven gameplay images, YouTube trailer, contact details, and KYC information. NeonRoof will publish the catalog entry for free and email you when it is live.

Open free assisted publishing
Developer onboarding

From account to live storefront

  1. Create and verify a developer account.The same account works on neonroof.com and in the Windows launcher.
  2. Add your studio and contact details.Your public studio profile and private KYC record are kept separate.
  3. Complete Game Studio identity review.You can prepare the listing while review runs; publishing unlocks after approval.
  4. Use Game Studio or ask us to do it.Either path creates the same catalog entry across the website and launcher.
More publishing paths

Find the page that fits your game

Developer questions

Space publishing FAQ

Can I prepare a Space game while KYC is pending?

Yes. A verified developer account can prepare the listing while identity review continues. Publishing requires KYC approval, and paid checkout also requires completed Stripe payout onboarding.

What should I prepare for my Space storefront?

Space games can focus on combat, exploration, trading, survival, strategy, or storytelling. The page should show ships and worlds while clearly explaining what players do between the spectacular views.

Can NeonRoof publish the game for me?

Yes. NeonRoof offers free assisted publishing when the developer supplies the build, required artwork, gameplay images, trailer, contact details, and identity information.

Ready to put Space on NeonRoof?

Start the normal onboarding flow, ask NeonRoof to publish the game for you, or submit it to the News desk first.