Take part of one game into the next
Neonadium is planned to help participating games recognize the same currency and eligible items. Currency, swords, armor, weapons, skins, and rewards could move between games when both developers allow it.
A shared inventory between participating games
NeonRoof already provides the store, launcher, library, marketplace, and player account. Neonadium would add a shared record of eligible currency and items that participating games can read.
An item does not need to look or behave identically everywhere. A sword from one RPG might unlock a matching sword, crafting material, or cosmetic badge in another game.
Follow the dedicated Neonadium roadmap
Visit the official Neonadium site for development updates and technical details. This page stays focused on what the system could let players and game developers do.
Move currency between games
Carry an eligible balance into another participating game instead of starting from zero every time.
Trade swords, armor, and weapons
List supported equipment in one marketplace and transfer it to another player when the game allows trading.
Keep skins and collectibles useful
A participating game can recognize an owned skin, pet, badge, or collectible and provide its own matching reward.
Each developer chooses what transfers
Studios define eligible items, exchange rules, limits, and the in-game result of every supported transfer.
Keep more of what you earn in games
Players could carry useful currency, gear, and cosmetics into new games. Developers could reward players from other titles without giving up control of their own game balance.
Planned rollout
- Shared currency balances for participating games
- Marketplace support for eligible weapons, armor, skins, and collectibles
- Developer tools for mapping an imported item to an in-game reward
- Clear transfer rules and player inventory history
Read the full Neonadium roadmap
Visit Neonadium.com for technical plans, development updates, and details that do not belong on the main NeonRoof site.