Free indie game marketing plan builder

Build a marketing routine you can actually maintain

Choose the goal, time, channels, and material you really have. NeonRoof will organize those constraints into a focused four-week plan without promising rankings, coverage, or sales.

Before choosing channels

Start with evidence, not volume

01Show the experience

Use real gameplay, mechanics, decisions, progress, and useful development context.

02Match the audience

Choose communities and creators because the game fits their interests, not because the audience is large.

03Measure the next step

Track qualified visits, demo plays, follows, wishlists, signups, or sales instead of raw posting volume.

Four-week planner

Set the real constraints

Plan readiness62%
Game and objective
Capacity
Strongest material available
Channels you can maintain

Choose only channels you can update and answer consistently. Two well-maintained channels are better than six abandoned ones.

Build the supporting material

Turn the plan into useful public pages

Press kit builder

Package the pitch, release facts, media, developer background, and contact information.

Open builder →
Editorial submission

Pitch a specific development story, technical lesson, demo, release, or unusual design decision.

Prepare a pitch →
Release readiness

Check the build, ownership, media, delivery, support, identity, and payout requirements.

Run checklist →
Ready for a permanent storefront

Give every campaign a stable destination

Connect the plan to a searchable game page and developer profile rather than relying entirely on temporary social posts.