Use real gameplay, mechanics, decisions, progress, and useful development context.
Build a marketing routine you can actually maintain
Choose the goal, time, channels, and material you really have. NeonRoof will organize those constraints into a focused four-week plan without promising rankings, coverage, or sales.
Start with evidence, not volume
Choose communities and creators because the game fits their interests, not because the audience is large.
Track qualified visits, demo plays, follows, wishlists, signups, or sales instead of raw posting volume.
Set the real constraints
Turn the plan into useful public pages
Package the pitch, release facts, media, developer background, and contact information.
Open builder → Editorial submissionPitch a specific development story, technical lesson, demo, release, or unusual design decision.
Prepare a pitch → Release readinessCheck the build, ownership, media, delivery, support, identity, and payout requirements.
Run checklist →Give every campaign a stable destination
Connect the plan to a searchable game page and developer profile rather than relying entirely on temporary social posts.