Free indie game developer tools

Turn a working build into a clearer launch

Check the parts of a PC game release that are easy to overlook: storefront copy, artwork shapes, sales assumptions, launch timing, build readiness, and publishing options.

Storefront clarity

Indie game store page checker

Build a useful page for players first. This planning score measures completeness and clarity, not search ranking.

Media preparation

Artwork and aspect-ratio checker

Enter pixel dimensions before uploading. NeonRoof keeps the full image visible and fits other shapes when needed, but matching the preferred canvas produces the cleanest storefront.

Cover art Preferred 600 × 900 ×
Banner art Preferred 920 × 430 ×
Gameplay screenshot Recommended 1920 × 1080 ×
Social preview Recommended 1200 × 630 ×
Cover art600 × 900
Preferred canvas

The dimensions exactly match the preferred NeonRoof canvas.

Banner art920 × 430
Preferred canvas

The dimensions exactly match the preferred NeonRoof canvas.

Gameplay screenshot1920 × 1080
Preferred canvas

The dimensions exactly match the preferred NeonRoof canvas.

Social preview1200 × 630
Preferred canvas

The dimensions exactly match the preferred NeonRoof canvas.

Release economics

Indie game sales and payout estimator

Test a simple sales scenario using NeonRoof's current 10 percent platform fee and your own estimated payment-processing assumptions.

Release schedule

Indie game launch-date planner

Choose a target date and work backward through a practical sequence. Adjust it to the real needs of your build and team.

90 days to prepare
  1. Lock the release strategy

    Define the audience, positioning, release scope, target platforms, budget, ownership, and success measures.

    Today
  2. Build the discovery package

    Draft the store copy, developer profile, press kit, cover, banner, screenshots, trailer plan, and support path.

    In 30 days
  3. Open the public runway

    Publish accurate storefronts, begin useful dev updates, pitch relevant coverage, and recruit appropriate testers.

    In 60 days
  4. Freeze the release candidate

    Test installation, launch, save data, updates, uninstall, hardware coverage, networking, and known issues.

    In 76 days
  5. Confirm every public detail

    Verify pricing, links, builds, artwork, trailer, requirements, accessibility notes, support, and launch messages.

    In 83 days
  6. Run the final smoke test

    Install the exact package on a clean supported machine and confirm checkout, delivery, analytics, and support coverage.

    In 89 days
  7. Launch and stay available

    Watch delivery, crashes, support, community reports, store accuracy, and player feedback throughout launch day.

    In 90 days
  8. Publish the first response

    Resolve the most important problems, explain what changed, review discovery data, and plan the next meaningful update.

    In 97 days
Go deeper

Complete the release plan

These dedicated NeonRoof resources cover the decisions that need more detail than a quick calculator.

Ready to move forward

Publish the game page you just planned

Create a developer account and continue through identity, storefront, delivery, and payout setup, or ask NeonRoof to help assemble the listing.