The dimensions exactly match the preferred NeonRoof canvas.
Turn a working build into a clearer launch
Check the parts of a PC game release that are easy to overlook: storefront copy, artwork shapes, sales assumptions, launch timing, build readiness, and publishing options.
Indie game store page checker
Build a useful page for players first. This planning score measures completeness and clarity, not search ranking.
Artwork and aspect-ratio checker
Enter pixel dimensions before uploading. NeonRoof keeps the full image visible and fits other shapes when needed, but matching the preferred canvas produces the cleanest storefront.
The dimensions exactly match the preferred NeonRoof canvas.
The dimensions exactly match the preferred NeonRoof canvas.
The dimensions exactly match the preferred NeonRoof canvas.
Indie game sales and payout estimator
Test a simple sales scenario using NeonRoof's current 10 percent platform fee and your own estimated payment-processing assumptions.
Indie game launch-date planner
Choose a target date and work backward through a practical sequence. Adjust it to the real needs of your build and team.
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Lock the release strategyToday
Define the audience, positioning, release scope, target platforms, budget, ownership, and success measures.
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Build the discovery packageIn 30 days
Draft the store copy, developer profile, press kit, cover, banner, screenshots, trailer plan, and support path.
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Open the public runwayIn 60 days
Publish accurate storefronts, begin useful dev updates, pitch relevant coverage, and recruit appropriate testers.
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Freeze the release candidateIn 76 days
Test installation, launch, save data, updates, uninstall, hardware coverage, networking, and known issues.
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Confirm every public detailIn 83 days
Verify pricing, links, builds, artwork, trailer, requirements, accessibility notes, support, and launch messages.
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Run the final smoke testIn 89 days
Install the exact package on a clean supported machine and confirm checkout, delivery, analytics, and support coverage.
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Launch and stay availableIn 90 days
Watch delivery, crashes, support, community reports, store accuracy, and player feedback throughout launch day.
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Publish the first responseIn 97 days
Resolve the most important problems, explain what changed, review discovery data, and plan the next meaningful update.
Complete the release plan
These dedicated NeonRoof resources cover the decisions that need more detail than a quick calculator.
Indie game press kit builder
Organize the game pitch, features, release facts, developer story, media links, and press contact into a reusable Markdown press kit.
Build a press kit → Four-week campaign builderIndie game marketing plan builder
Turn the audience, goal, available time, strongest material, budget, and maintainable channels into a focused organic marketing routine.
Build a marketing plan → Interactive checklistRelease readiness checker
Review the build, ownership, media, identity, delivery, support, and paid-release requirements.
Open checker → Sourced comparisonPublishing platform comparison
Compare NeonRoof, Steam Direct, and itch.io using current public terms and official sources.
Compare options → Editorial considerationSubmit a developer story
Pitch a useful development story, demo, launch, technical lesson, or unusual design decision to NeonRoof News.
Prepare a pitch →Publish the game page you just planned
Create a developer account and continue through identity, storefront, delivery, and payout setup, or ask NeonRoof to help assemble the listing.