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Calling All Indie Game Developers: NeonRoof Wants Your Games

NeonRoof is opening its doors to independent game developers looking for another place to sell, distribute, promote, and build a community around their games, with a 10% platform fee, developer storefronts, merchandise opportunities, and Linux support on the roadmap.

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Building an indie game takes an enormous amount of work.

Getting people to discover it can be even harder.

Independent developers are competing for attention in a PC gaming market filled with thousands of games, massive publishers, established franchises, and marketing budgets that a solo developer or small studio simply can't match.

That's why we're putting out an open call:

If you're an indie game developer, NeonRoof wants to hear from you.

NeonRoof is building an independent PC gaming platform where developers can publish games, reach new players, build communities around their titles, and create additional ways to earn money from the worlds they build.

And we're looking for developers who want to grow with us.

Another Place to Sell Your Indie Game

NeonRoof isn't asking developers to abandon the platforms they already use.

If your game is already available somewhere else, keep it there.

Our philosophy is simple:

Why give your game only one opportunity to be discovered?

Publishing through NeonRoof Developer gives indie developers another distribution channel and another storefront where players can discover their work.

NeonRoof currently offers developers a 10% platform fee, allowing developers to keep more revenue from each sale while gaining access to both the NeonRoof web platform and Windows launcher.

One game listing can become part of the connected NeonRoof ecosystem rather than existing as an isolated download page.

For solo developers and small studios operating on limited budgets, every additional legitimate distribution channel can matter.

Your Game Gets a Real Storefront

Publishing on NeonRoof isn't intended to mean dropping a download link into a giant directory.

Games receive their own storefront presence within the NeonRoof PC Game Store.

Store pages can give players the information they need before deciding to play or purchase a game, including descriptions, screenshots, trailers, genre information, developer links, system requirements, ratings, community features, and other game-specific information.

The growing NeonRoof catalog already includes strategy games, shooters, RPGs, racing games, roguelikes, sandbox games, simulations, and other PC titles.

Games such as 0 A.D., SuperTuxKart, OpenArena, Cataclysm: Dark Days Ahead, The Battle for Wesnoth, Unvanquished, and many others demonstrate the variety of games players can already discover through the platform.

Now we want to expand that catalog with more independently developed commercial games.

We Want the Small Developers Too

You don't need to be a large studio.

In fact, some of the developers we're most interested in meeting are the people building games without enormous teams behind them.

That includes:

  • Solo indie developers
  • Small independent studios
  • First-time commercial developers
  • Student game developers
  • Open-source and libre game developers
  • Developers building with Unity, Unreal Engine, Godot or their own technology
  • Developers with finished games that never received enough exposure
  • Developers preparing upcoming PC releases
  • Developers already selling elsewhere who want another distribution channel

You don't need a AAA marketing department to belong on a gaming platform.

You need a game people might enjoy.

Don't Just Sell Your Game. Build Around It.

One of NeonRoof's larger goals is connecting games with the communities surrounding them.

The platform already combines game discovery with player profiles, friends, direct messages, chatrooms, libraries, player walls and other community functionality.

For indie developers, that creates an opportunity to do more than complete a transaction.

A player discovers your game.

They visit its storefront.

They play it.

They find other people interested in it.

They interact with the community.

And hopefully they stick around for whatever you build next.

For an independent developer trying to establish a recognizable studio or game franchise, that relationship can be incredibly valuable.

Your Game Can Become More Than a Digital Download

We're also building NeonRoof around something traditional game storefronts don't always emphasize enough:

the economy surrounding the game itself.

The NeonRoof Marketplace is connected to the broader platform and supports seller storefronts, merchandise, gaming products, and digital commerce.

That creates another opportunity for developers publishing games through NeonRoof.

If you've built a game with recognizable characters, artwork, logos, creatures, factions or a growing fanbase, your game can potentially become more than the original purchase.

Developers can build merchandise around intellectual property they own and use NeonRoof's marketplace ecosystem as another way to reach their players.

Imagine someone discovering your indie game through the NeonRoof store and later being able to find merchandise connected to that same game through the marketplace.

T-shirts.

Hoodies.

Posters.

Mouse pads.

Collectibles.

Game artwork.

Other merchandise built around your game's identity.

For developers who own the necessary rights to their artwork and intellectual property, merchandise can create another revenue opportunity while helping turn a game into a recognizable brand.

Instead of treating the game store and merchandise store as completely unrelated businesses, NeonRoof is working toward bringing those pieces under one roof.

A Store, Launcher, Community and Marketplace

That's really the larger idea behind NeonRoof.

We're not trying to build another page filled with download buttons.

NeonRoof connects several pieces of the PC gaming experience:

Game discovery → Storefront → Purchase → Library → Launcher → Community → Developer → Marketplace

Players can browse games through the web-based NeonRoof store and carry their library into the Windows launcher.

Developers gain another storefront and distribution channel.

Communities have places to interact.

Creators and sellers can participate in the marketplace.

The goal is to create an ecosystem where an independent game doesn't have to disappear after someone clicks Buy.

We're Building Toward Linux Too

And Windows is not where we intend to stop.

NeonRoof is preparing for Linux.

The NeonRoof Linux roadmap lays out plans for a gaming-focused Linux experience designed around game discovery, library management, community access, developer storefronts, and a more approachable path into PC gaming on Linux.

This is particularly important for indie developers already creating native Linux builds.

NeonRoof's planned Linux developer support includes the ability to identify Linux-ready titles, provide Linux build delivery options, document system requirements and compatibility information, and connect supported Linux versions with the same public storefront used elsewhere in NeonRoof.

We don't want to simply mark games as supporting Linux and hope they work.

The goal is to validate delivery and launch workflows so players can better understand whether a game has a native Linux version or another tested compatibility path.

For Linux game developers, that means NeonRoof is being designed with you in mind too.

Linux Developers: We Especially Want to Hear From You

If you're developing a native Linux game, maintaining Linux builds alongside Windows releases, or working on an open-source Linux gaming project, we'd love to start talking now.

Linux gaming continues to grow, but discovery can still be difficult.

An indie developer supporting Linux shouldn't have to hide that build somewhere at the bottom of a download page.

As NeonRoof's Linux platform develops, we want Linux-supported games to become a visible part of the store and developer ecosystem.

That means the developers who join NeonRoof today have an opportunity to grow alongside that expansion.

More Distribution Without Rebuilding Your Infrastructure

Hosting and distributing a commercial PC game independently can become surprisingly complicated.

You need somewhere to host builds.

You need a storefront.

You need accounts.

You need payment processing.

You need game pages.

You need updates.

You need a way for customers to manage what they own.

You need community and support channels.

And every hour spent rebuilding infrastructure is an hour you aren't spending improving your game.

NeonRoof is building that infrastructure so independent developers don't have to recreate an entire gaming platform just to sell a game.

Through NeonRoof Developer, developers can create their presence, host game builds, publish storefront information, and reach players through both the web and launcher ecosystem.

Another Storefront Is Another Chance to Be Found

There is another advantage to publishing your game in multiple legitimate places:

discoverability.

Your own website should absolutely exist.

Your social media presence matters.

YouTube matters.

Discord matters.

Other game stores matter.

And another properly structured storefront page creates another place where players and search engines can discover the name of your game.

That's especially valuable for a new indie title without an established audience.

The goal shouldn't be to put your game everywhere indiscriminately.

The goal should be to create multiple high-quality paths leading players back to your game and your studio.

NeonRoof wants to become one of those paths.

Grow With NeonRoof

NeonRoof itself is still growing.

That's something we're embracing rather than hiding.

Independent developers joining now aren't walking into a platform where every relationship and promotional opportunity was decided ten years ago.

We're actively looking for the games, developers and communities that can help define what NeonRoof becomes.

Early indie developers are particularly important to us because we want NeonRoof's growth to be connected to their growth.

When we promote NeonRoof, we want games worth showing people.

When players open the store, we want independent titles worth discovering.

When we publish gaming news, we want developers whose stories are worth telling.

When our Linux platform begins reaching players, we want Linux games ready for them to discover.

And when a game starts building a fanbase, we want its developer to have opportunities to expand into community and merchandise rather than simply receiving another download counter.

Calling All Indie Developers

So this is our invitation.

If you've finished an indie game, are preparing a release, maintain an open-source game, support Linux, or simply want another place for players to discover what you've built, come talk to us.

You do not have to leave the platforms you're already using.

Add another door.

Another storefront.

Another community.

Another way for someone to discover your game.

Start with NeonRoof Developer and learn how to publish and sell your indie game on the platform.

Take a look through the NeonRoof PC Game Store to see the growing catalog players can already browse.

Explore the NeonRoof Marketplace to see how creator commerce and merchandise fit into the wider ecosystem.

Follow the NeonRoof Linux roadmap if you're interested in where we're taking Linux gaming.

Or start at NeonRoof and see what we're building.

You built the game. Now let's help more people find it.

Source: Johnny Russo

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